Most Memorable Gaming Moments

I sometimes shudder to think what percentage of my life I have spent playing games. They isolate you from your friends, stifle your imagination, and generally take up time that could be better spent on other activities, such as reading comics, surfing the net and watching TV. But games are amazing in that they can teach you things and make you experience a whole range of emotions. I have been playing games (mostly on computers) since I was 4 years old and they have impacted on me in ways you cannot comprehend. Maybe. Anyway, I present to you now the moments I've had playing games that have made me say "Whoa!" or otherwise.

Wizball screenshot

Wizball

Collecting paint drops in Wizball.

The first computer I ever owned was a Commodore 64. I was given a collection of games that did not come with any instructions. Wizball was one of them and being the strange game that it is, the object of it was not immediately clear to my 5 year-old mind. I was happy just shooting all the funny little sprites, but I always wondered why I couldn't get very far into the game. One day, purely by accident, I figured out that you have to use the little ball to pick up the drops of paint. Colour returned to the world and the game suddenly had much more meaning.

 
Doom screenshot

Doom

Splattering demons in Doom.

This was the first fps (first person shooter) game that I ever played and the most graphic violence I had seen in video game at that point. Not only could you kill these monsters with a variety of different weapons, but you could also splatter them if you hit them just right (like with a rocket launcher or exploding barrel), leaving behind a bloody pile of flesh and guts, and a very satisfying sound effect.


 
Earthworm Jim screenshot

Earthworm Jim

Launching the cow in Earthworm Jim.

This truly is one of the quirkiest games I've played on the SNES. So many weird levels and game play ideas including bungee-jumping fighting, protecting a dog as he walks along a deep space highway, riding a hamster, fighting a mechanical chicken while falling down a shaft, and of all things, launching a cow. Apparently its the most important part of the game (it resurfaces at the end). I couldn't believe it then and I still can't believe it now.

 
Chrono Trigger screenshot

Chrono Trigger

The Death of Crono.

Chrono Trigger had a warmth to it that many other games lacked. This is reflected in the characters, beautiful graphics, and soundtrack (which I ended up buying). I never thought a game could make me cry, but this one brought me pretty damn close. It was a hell of a thing when Crono died.




 
King's Quest VII screenshot

King's Quest VII

The town of Falderal in King's Quest VII.

Like most of the games in the series, King's Quest VII had its fair share of cartoonish antics and allusions to fairy tales, but never more prominently than in the town of Falderal. Some examples include the manic Chicken Little, the Warner Bros-style sly salesman, the obnoxious guard at the front gate, the even more obnoxious mocking bird, the moon (a giant piece of cheese) falling out of the sky, and of course, the Faux shop. A constant reminder that some things in life must be taken with a grain of salt (hint, hint).

 
Sonic 2 screenshot

Sonic 2

Playing the slot machines in Sonic 2.

Ever noticed how many games designed for children openly encourage gambling? In Sonic, more rings means extra lives, extra points, and extra security, so when I found these things that would give you the prospect of winning more than a hundred rings at a time I was completely drawn in. However, when I realised that I was playing those damn machines until the time ran out, coupled with the possibility of losing all my rings, I finally learnt that gambling is wrong. True story.

 
Sonic 3 screenshot

Sonic 3

Becoming Super Sonic in Sonic 3.

Have you ever wondered what would happen if you managed to collect all the chaos emeralds? This is a feat that many players have failed to accomplish, but the rewards are great. Rather than just getting a slightly different ending (like in Sonic 1) you get a completely different way of playing. Once you collect 50 rings, you transform into Super Sonic, who can run faster, jump higher and is invincible. This allows you to positively blaze through levels at lightning speed, and also allows you to lose your footing and fall to your death. But with practice, it's the only way to play!

 
Diablo screenshot

Diablo

Fighting succubi in Diablo.

Ahem, yes. It was also the first time I've played a game online with other people. With all the cheating and backstabbing that went on, it almost put me off online gaming for life. Diablo and Diablo II are good examples of the mindless violent games I've come to love. After a hard day at uni or whatever it is that sucks the life out of me, its good to come home and smash some demons. You just point and click on the thing that you want to die. What could be better? You also have to buy and find stuff that will allow you to kill them faster and easier, and make it harder for them to kill you. With Nightmare and Hell mode (Diablo II) you can go round and do it again. Only harder.

 
Head Over Heels screenshot

Head Over Heels

Playing Head Over Heels. Period.

As far as puzzle games go, they don't get any stranger than this one. OK, I'll try to explain. You take on the role of two characters that are actually two halves of the same body. One is kinda like a dog, and it can jump really high and shoot doughnuts from an air horn (huh?); it makes up the top half of the body. The other one is like this cat, right, and it can run fast and pick up objects to use as climbing blocks. If they manage to get in the same room, they can join together and have the abilities of both. They're supposed to liberate planets, or something. Yes its weird, and its very hard too. As of this writing, I still have not managed to finish an entire level.